Design:Achievement get! "Brainiac" - Brainstorm solutions for your design. Generate a list of at least 10 ideas/concepts.
Achievement get!"Visualize It!" - Create a sketch of a design and label key features.
Build:
Achievement get!"Build It" - Build your design. Document it with a photo.
Achievement get!"The Price of Glory" - If each part you use costs $1, generate a total cost for your build (This info will be used to generate "cost" data to add a pricing element to the game next year).
Our car "cost" 57$ to build
Test (Compete):
Each car will compete on its own. Everyone will take 3 turns and use their best result. Cars are evaluated on acceleration and total distance covered. Generate your design accordingly.
Achievement get!"Competitor" - Compete in the 2nd Annual Mousetrap Racecar Challenge.
"Long Distance Winner!" - Travel the furthest in the race.
"Going the Mile!" - Travel the furthest or second furthest in the race.
"Led Foot" - Be the team with the fastest time covering the first 24" of the track.
"Heavy Foot" - Be the team with the fastest or second fastest time to cover the first 24" of the track.
Achievement get!"Feedback" - Collect feedback (at least one each of +, change, ? and !) from yourself or your classmates.
Positive: Our car worked consistently
change: Add length and speed
?: How could we increase our speed and distance without sacrificing reliability?
!: Our car went the farthest without rubber bands, until Mr.Olson's car went at the end.
Iterate:
Achievement get!"Re-work" - Change your build based on your experience with the race/feedback you collected. Document any changes.
-added rubber bands
-replaced string with rubber bands
-fixed lower chassis and stabilized front axle
"Game Changer" - Develop a new rule or change to the game that you feel would make the event better. Explain your concept.
Achievement get!"Name it" - Invent a name for an achievement that you think is better than what we have currently.
For "Design/Build" Rename it "EXP earned!"
Clean Up:
Achievement get!"Leave It Cleaner Than You Found It" - Did you leave your workspace cleaner than you found it? Explain.
Every day after engineering class, I clean my area and pick up all kit bits and other materials. I also make sure to plug in my laptop.
Reflection:
"Design/Build" - What is a "Design/Build" process? How did your experience with this challenge relate to that? Why might you experience this in a career related to technical innovation? A Design/build process is one that requires a brainstorm, a build, and then at least one revision to make the product better.
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